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adam eli

ENVIRONMENT ARTIST

About Me

I am a 3D environment artist for Video Games. I grew up in Indiana and knew I wanted to do art full time from a young age. After graduating high school a semester early I moved to Hollywood to start the Gnomon School Foundation in Art and Design. After completing the Foundation Program I applied for the Bacheleor of Fine Arts Program and began that program in January of 2020.

I have grown a lot since starting at Gnomon. I started weeks after graduating highschool and have become a completely different person since then. With the help of my peers and amazing instructors I'm able to create immersive works of art that at one point in time I could only dream of.

EDUCATION

Foundation in Art and Design- Gnomon School of Visual Effects

BFA with a games concentration- Gnomon School of Visual Effects

SKILLS

Advanced: Unreal Engine, Maya, Zbrush,

Adobe Substance Products, Gaia
Proficient: Houdini, Nuke, Marvelous Designer

 

SOFTWARE

• Maya
• Adobe Substance Products
• Zbrush
• Houdini
• Gaea

• Marvelous Designer
• Marmoset
• Adobe Photoshop
• SpeedTree
• Nuke

 

EXPERIENCE

Freelance 3D Artist (2023- Present)


• Using a variety of software a principals to deliver props and environments within a desired
time-frame matching a concept or using my own artistic vision

Freelance 2D Artist (2017- Present)

  • Crafted original on demand per request individualized commissions for clientele for personalized memories or memorial pieces based on provided concepts

SUMMARY OF SKILLS


Environment Creation

• Ability to create environments based from a concept artist's vision and
accurately replicate the space in a 3D medium
• Consulted with concept artists and leads to push the environment
further and apply critiques to the scene with ease
• Integration of modular set kits to speed up the process of creation and
keep the scene from becoming bloated


Modular Texture Generation


• Applying design programs to generate multi use tilable and trim sheet
materials that can be used on a variety of assets
• Capability to see photograph of desired look for texture and replicate all
necessary material maps in a way that is optimized and easy to edit at a
later date
• Proficient in painting realisitc or stylized assets to portray desired look
of concept and produce in game experiences


Communication


• Effective collaborating in a team or alone and assisting those on a team if
needed
• Willing to reach out to peers or higher ups if experiencing difficulties if
solution to a problem cannot be solved easily
• Processes feedback and acts quickly on it to produce an environment that
is desired

EDUCATION

Gnomon School of VFX, Animation, and Games
Graduated; Bachelor of Fine Arts with a Game Concentration
2023
Student Council Vice President (2021-2023)

Contact

Reach Out!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

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